Remorting

A remort is the process an adventuring character undergoes to take up the crafting lifestyle. If you are a tradesman and wish to switch trades, you may be looking to retrain rather than remort.

Character Effects

 * Character's levels are set to 1/1.
 * Character's skills and spells are reset.
 * Character keeps clan.
 * Character keeps religion.
 * Character keeps house.
 * Character keeps bloodoath.
 * Character donates all but 5,000 coins to the crafting guild to remort.
 * Character will lose bloodjewels and belt.
 * If you were a chosen cleric, you will be promoted to Worshiper status in your religion. Exception: Matriarchs and Patriarchs retain their status.
 * Character may not continue former-guild specific roleplay (such as guild specific research)
 * If the character is a hegemon, he/she will lose that status.
 * Character will lose all current abilities that are not related to guild, church, race, clan, or bloodoath.
 * Hegemon characters remorting lose the benefits of being famous.

Autoload Weapon Effects

 * You will receive your autoload again when you reach level 20.
 * You may opt to have your autoload recoded as an autoload held item. This item should reflect your character's primary trade.
 * You will have the option to donate your autoload to the game if you wish to do so.
 * If you donate your autoload weapon to the game, you will be allowed to pay the autoload recode fee and receive a unique recipe for your crafter at level 20/20. The unique recipe MUST fit your character's primary trade.

Important Notes

 * THE REMORT OPTION IS NOT AVAILABLE TO SWITCH TRADES. YOU WILL NEED TO RETRAIN.
 * REMORTING IS A PERMANENT CHANGE.
 * REMORTING REQUIRES PERMISSION. IF YOU WISH TO AVAIL YOURSELF OF THIS OPTION, MAIL ADMIN WITH YOUR REQUEST.