Battle card abilities

These are the available, proc-able skills which the game understands. These can all be cast upon either self, any random target on team (same or enemy, depending on whether it is positive or negative), low_health (find target on team with lowest_health), low_level (find target on team with lowest level), last card to attack this one, high_health (find target on team with highest health), high_level (find target on team with highest level). Obviously, in the case of a 1v1, all of these will only impact 1 card, that being the attacking card or the target card.

Swing
The basic attack form is called a swing. This is the general, round-to-round combat action that is not a special ability. Think of it as when you are merely swinging your weapon in combat but not producing any special effects.

Negative Abilities
Negative abilities (DoT, Status, Debuff, etc) also deliver damage in addition to applying their effects. This damage relies on the Ferocity stat. If the team resists the effect, it also resists the damage.

Resisting
If a special attack misses, the cooldown is reduced by 1.

Criticals
Every time damage is applied, with the exception of periodic damage, has a chance to crit via the Volatility stat. If successfully criticaled, the damage is increased based on the Rage stat.