Retraining

Retraining is available to tradesman wishing to switch trades. Retraining is like remorting except that your guild does not change. If a tradesman tires of his current trade, the option exists to retrain in the Trade Courtyard.

Character Effects

 * Character's levels are set to 1/1.
 * Character's skills and spells are reset.
 * Character keeps clan.
 * Character keeps religion.
 * Character keeps house.
 * Character keeps bloodoath.
 * Character spends 50 orb to retrain. The coin must be in the bank.
 * Character's tribute is reset to 0.
 * Character's shop cut is reset to 0.
 * From whatever is remaining after the 50 orb retraining cost, character donates all but 5,000 coins to the crafting guild.
 * Character will lose bloodjewels and belt.
 * If the character is a hegemon, he/she will lose that status.
 * Character will lose all current abilities that are not related to his new trade, general guild commands, church, race, clan, or bloodoath.
 * Hegemon characters remorting lose the benefits of being famous.

Autoload Weapon Effects

 * You will receive your autoload again when you reach level 20.
 * You may opt to have your autoload recoded as an autoload held item (recoding fees apply). This item should reflect your character's primary trade.
 * You will have the option to donate your autoload to the game if you wish to do so.
 * If you donate your autoload weapon to the game, you will be allowed to pay the autoload recode fee and receive a unique recipe for your crafter at level 20/20. The unique recipe MUST fit your character's primary trade.

Important Notes

 * RETRAINING IS AVAILABLE TO ALL CRAFTERS WHO CAN AFFORD TO DO SO.
 * YOU ARE EXPRESSLY FORBIDDEN FROM ACCEPTING COINS FROM ANYBODY ELSE IN ORDER TO RETRAIN.
 * RETRAINING DOES NOT REQUIRE ADMIN PERMISSION.